Churn Prediction on Higher Education Data with Fuzzy Logic Algorithm
Supangat, Supangat
Strategy to Avoid Negative Perception on Game
Putra, Yedija Prima
The Use of SalesMania to Enhance Sales Team Performance and Support Sustainable...
Riyadi, Oktavius Theo Andreas
Recommendation System of Information Technology Jobs using Collaborative Filteri...
Kumalasari, Latifah Diah
Design and Implementation of a Dynamic and Informative Housing Consultant Websit...
Chandrawati, T. Brenda
Augmented Reality Game for Anti Corruption Education in Behavior of Students of...
hadi, pieter santoso
IoT-driven Environmental Support System for Smart Cities
Pamudji, Andre Kurniawan
Making Education Game to Choose Healthy Snacks for Children
Febriani, Vania Wahyu
Examining Factors Correlating with Social Commerce Behavior in Generation X
Harnadi, Bernardinus
Designing Education Game to Choose Hygiene and Healthy Snacks for Children
Febriani, Vania Wahyu
Analysis of Acceptance of E-Wallet Technology using UTAUT 2
Ramiaji, Haryo Putro