Designing Education Game to Choose Hygiene and Healthy Snacks for Children
Febriani, Vania Wahyu
Analysis of Acceptance of E-Wallet Technology using UTAUT 2
Ramiaji, Haryo Putro
Implementation of Chatbot to Improve Service in Purchasing Batik
Arminta, Marilyn Jasmine
Designing Game “Belajar Hanacaraka” As A Javanese Script Learning Media
Setiawan, Yonathan Happy
Information System of Graduation in Administration and Academic Bureau Soegijapr...
Widiantoro, Albertus Dwiyoga
Investigating Factors Associating with Online Shoping Behavior on TikTok Live St...
Winarno, Salomo Chandra Gupta
Virtual Reality Game Education to Learn Traffic Regulation
Lukito, Andru Deva
Marketing Characteristics Through Social Media That Are Able To Produce Brand Eq...
Putra, Bagus Kristanto
Customer and Developers Point of Views to Game Cloning
Susanto, Ryan
Implementation of Rabin Karp Algorithm in E-Commerce Search Box Feature (Case St...
Arifin, Yazeed Qholili
It Governance in News Company Using Cobit 5 Frameworks
Prawoto, Agustinus Adi
Development of an Integrated Accounting Information System with Point of Sale (P...
Putra, Victorio Almers Chrisetya